Lesson 7 - Choosing Media
2. Pedagogical Differences between Media
2.3. Identifying the Unique Educational Characteristics of a Medium
Different media have different potential or ‘affordances’ for different types of learning. One of the arts of teaching is often finding the best match between media and desired learning outcomes. Before exploring this relationship, first, a summary of the substantial amount of excellent past research on this topic (see, for instance, Trenaman, 1967; Olson and Bruner, 1974; Schramm, 1977; Salomon, 1979, 1981; Clark, 1983; Bates, 1984; Koumi, 2006; Berk, 2009; Mayer, 2009).
This research has indicated that there are three core elements that need to be considered when deciding what media to use:
- Content
- Content structure
- Skills
Olson and Bruner (1974) claim that learning involves two distinct aspects: acquiring knowledge of facts, principles, ideas, concepts, events, relationships, rules and laws; and using or working on that knowledge to develop skills. Again, this is not necessarily a sequential process. Identifying skills then working back to identify the concepts and principles needed to underpin the skills maybe another valid way of working. In reality, learning content and skills development will often be integrated in any learning process. Nevertheless, when deciding on media use, it is useful to make a distinction between content and skills.
The Representation of ContentMedia differ in the extent to which they can represent different kinds of content because they vary in the symbol systems (text, sound, still pictures, moving images, etc.) that they use to encode information (Salomon, 1979). We saw in the previous lesson that different media are capable of combining different symbol systems. Differences between media in the way they combine symbol systems influence the way in which different media represent content. Thus there is a difference between a direct experience, a written description, a televised recording, and a computer simulation of the same scientific experiment. Different symbol systems are being used, conveying different kinds of information about the same experiment. For instance, our concept of heat can be derived from touch, mathematical symbols (800 celsius), words (random movement of particles), animation, or observance of experiments. Our ‘knowledge’ of heat is as a result not static, but developmental. A large part of learning requires the mental integration of content acquired through different media and symbol systems. For this reason, a deeper understanding of a concept or an idea is often the result of the integration of content derived from a variety of media sources (Mayer, 2009).
Media also differ in their ability to handle concrete or abstract knowledge. Abstract knowledge is handled primarily through language. While all media can handle language, either in written or spoken form, media vary in their ability to represent concrete knowledge. For instance, television can show concrete examples of abstract concepts, the video showing the concrete ‘event’, and the soundtrack analyzing the event in abstract terms. Well-designed media can help learners move from the concrete to the abstract and back again, once more leading to deeper understanding.
Content StructureMedia also differ in the way they structure content. Books, the telephone, radio, podcasts, and face-to-face teaching all tend to present content linearly or sequentially. While these media can represent parallel activities (for example, in print, different lessons may deal with events that occur simultaneously but from different perspectives) such activities still have to be presented sequentially. Computers and television are more able to present or simulate the inter-relationship of multiple variables simultaneously occurring. Virtual reality is an exceptionally powerful example of this. Computers can also handle branching or alternative routes through information, but usually within closely defined limits.
Subject matter varies a great deal in the way in which information needs to be structured. Subject areas (for example, natural sciences, history) structure content in particular ways determined by the internal logic of the subject discipline. This structure may be very tight or logical, requiring particular sequences or relationships between different concepts, or very open or loose, requiring learners to deal with highly complex material in an open-ended or intuitive way.
If media then vary both in the way they present information symbolically and in the way they handle the structures required within different subject areas, media that best match the required mode of presentation and the dominant structure of the subject matter need to be selected. Consequently, different subject areas will require a different balance of media. This means that subject expert should be deeply involved in decisions about the choice and use of media, to ensure that the chosen media appropriately match the presentational and structural requirements of the subject matter.
The Development of SkillsMedia also differ in the extent to which they can help develop different skills. Skills can range from intellectual to psychomotor to affective (emotions, feelings). Koumi (2015) has used Krathwohl’s (2002) revision of Bloom’s Taxonomy of Learning Objectives (1956) to assign affordances of text and video to learn objectives using Krathwold’s classification of learning objectives.
Comprehension is likely to be the minimal level of intellectual learning outcome for most education courses. Some researchers (for example, Marton and Säljö, 1976) make a distinction between surface and deep comprehension. At the highest level of skills comes the application of what one has comprehended to new situations. Here it becomes necessary to develop skills of analysis, evaluation, and problem-solving.
Thus a first step is to identify learning objectives or outcomes, in terms of both content and skills, while being aware that the use of some media may result in new possibilities in terms of learning outcomes.