4. A Short History of Educational Technology

4.3. Computer Technologies

Computer-Based Learning

In essence the development of programmed learning aims to computerize teaching, by structuring information, testing learners’ knowledge, and providing immediate feedback to learners, without human intervention other than in the design of the hardware and software and the selection and loading of content and assessment questions. B.F. Skinner started experimenting with teaching machines that made use of programmed learning in 1954, based on the theory of behaviorism. Skinner’s teaching machines were one of the first forms of computer-based learning. There has been a recent revival of programmed learning approaches as a result of MOOCs, since machine-based testing scales much more easily than human-based assessment.

PLATO was a generalized computer-assisted instruction system originally developed at the University of Illinois, and, by the late 1970s, comprised several thousand terminals worldwide on nearly a dozen different networked mainframe computers. PLATO was a highly successful system, lasting almost 40 years, and incorporated key on-line concepts: forums, message boards, online testing, e-mail, chat rooms, instant messaging, remote screen sharing, and multi-player games.

Attempts to replicate the teaching process through artificial intelligence (AI) began in the mid-1980s, with a focus initially on teaching arithmetic. Despite large investments of research in AI for teaching over the last 30 years, the results generally have been disappointing. It has proved difficult for machines to cope with the extraordinary variety of ways in which students learn (or fail to learn.) Recent developments in cognitive science and neuroscience are being watched closely but at the time of writing the gap is still great between the basic science and analyzing or predicting specific learning behaviors from the science.

More recently we have seen the development of adaptive learning, which analyses learners’ responses then re-directs them to the most appropriate content area, based on their performance. Learning analytics, which also collects data about learner activities and relates them to other data, such as student performance, is a related development.

Computer - Networking

Arpanet in the U.S.A was the first network to use the Internet protocol in 1982. In the late 1970s, Murray Turoff and Roxanne Hiltz at the New Jersey Institute of Technology was experimenting with blended learning, using NJIT’s internal computer network. They combined classroom teaching with online discussion forums, and termed this ‘computer-mediated communication’ or CMC (Hiltz and Turoff, 1978). At the University of Guelph in Canada, an off-the-shelf software system called CoSy was developed in the 1980s that allowed for online threaded group discussion forums, a predecessor to today’s forums contained in learning management systems. In 1988, the Open University in the United Kingdom offered a course, DT200, that as well as the OU’s traditional media of printed texts, television programs, and audio cassettes also included an online discussion a component using CoSy. Since this course had 1,200 registered students, it was one of the earliest ‘mass’ open online courses. We see then the emerging division between the use of computers for automated or programmed learning, and the use of computer networks to enable students and instructors to communicate with each other.

The World Wide Web was formally launched in 1991. The World Wide Web is basically an application running on the Internet that enables ‘end-users’ to create and link documents, videos or other digital media, without the need for the end-user to transcribe everything into some form of computer code. The first web browser, Mosaic, was made available in 1993. Before the Web, it required lengthy and time-consuming methods to load text and to find material on the Internet. Several Internet search engines have been developed since 1993, with Google, created in 1999, emerging as one of the primary search engines.

Online Learning Environments

In 1995, the Web-enabled the development of the first learning management systems (LMSs), such as WebCT (which later became Blackboard). LMSs provide an online teaching environment, where content can be loaded and organized, as well as providing ‘spaces’ for learning objectives, student activities, assignment questions, and discussion forums. The first fully online courses (for credit) started to appear in 1995, some using LMSs, others just loading text as PDFs or slides. The materials were mainly text and graphics. LMSs became the main means by which online learning was offered until lecture capture systems arrived around 2008.

By 2008, George Siemens, Stephen Downes and Dave Cormier in Canada were using web technology to create the first ‘connectivist’ Massive Open Online Course (MOOC), a community of practice that linked webinar presentations and/or blog posts by experts to participants’ blogs and tweets, with just over 2,000 enrollments. The courses were open to anyone and had no formal assessment. In 2012, two Stanford University professors launched a lecture-capture based MOOC on artificial intelligence, attracting more than 100,000 students, and since then MOOCs have expanded rapidly around the world.