3. Emerging Technologies: Virtual and Augmented Reality


As with serious games, virtual and augmented reality are technologies that have been around for sometimes while making a relatively small impact on education in their earlier development. However, more recent technological developments that have moved virtual worlds from two-dimensions (such as Second Life) into three-dimensional, deeply immersive environments have brought more attention to their potential in education (for a good overview of the history and potential of augmented and virtual reality in education, see Elmqadden, 2019).